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Super Mario All Stars : ウィキペディア英語版
Super Mario All-Stars

is a collection of ''Super Mario'' platforming video games that was developed and published by Nintendo for the Super Nintendo Entertainment System in 1993. The game contains enhanced remakes of ''Super Mario Bros.'', ''Super Mario Bros. 2'', ''Super Mario Bros. 3'', and ''Super Mario Bros. The Lost Levels'', the latter of which was the original Japanese version of ''Super Mario Bros. 2'' which was never released outside of Japan prior to this compilation. The games are all developed to take advantage of the Super NES hardware, featuring updated graphics and sounds and additional save mechanisms.
A second version of the compilation, which includes ''Super Mario World'' as a playable title, was released outside of Japan in December 1994. ''Super Mario All-Stars'' was ported and re-released for the Wii in 2010 to celebrate the 25th anniversary of ''Super Mario Bros.''
==Gameplay==

''Super Mario All-Stars'' is a video game compilation that features complete remakes of the four ''Super Mario'' side-scrolling platform games that were originally released for the Nintendo Entertainment System and the Famicom Disk System between 1985 and 1990: ''Super Mario Bros.'', ''Super Mario Bros.: The Lost Levels'' (''Super Mario Bros. 2'' in Japan), ''Super Mario Bros. 2'' (''Super Mario Bros. USA'' in Japan), and ''Super Mario Bros. 3''. The gameplay of each remade game is nearly identical to its original version, though some game physics as well as character and level designs are slightly modified, and some bugs, including the "Minus World" in ''Super Mario Bros.'', are fixed.
The four games each feature enhanced 16-bit graphics and updated soundtracks to take advantage of the Super NES hardware, including parallax scrolling. All four games offer a save feature, which the original games lacked, allowing the player to save progress and resume play from the start of any previously accessed world (or in ''The Lost Levels'', any previously accessed level). Up to four individual save files can be stored for each game. The games also allow the player to customize control configuration, allowing the "jump" and "dash" actions to be mapped to different buttons on the Super NES controller.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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